GAMES ON THE INTERNET - NEW INFORMATION TECHNOLOGIES
Keywords:
Internet, information security, information technology, online game, gamer, entertainment, cultural phenomenon, work of art, COVID-19Abstract
This article examines a new direction on the Internet - cyber games. A study of Internet games (historical aspect) has been conducted, positive and negative sides, types, forms, characteristics, features are reflected, and characteristic examples are presented. The forecast of the development of Internet games in the future is shown, and it is also told about personal information security, which will be able to protect the player in the raging virtual world.
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