DIGITAL TECHNOLOGIES AND THE PROBLEM OF GAME IMPROVISATION IN THE PROFESSIONAL TRAINING OF THE FUTURE ACTOR
Keywords:
game improvisation, digital technologies, training, professional training, future actorAbstract
The article is devoted to the little-studied phenomenon of game improvisation in the era of emergence and active development of digital technologies in the context of training a future specialist. The author considers the importance of using improvisation exercises to develop the ability to communicate and cooperate, create a special ethical creative microclimate, creative atmosphere, which contribute to the maximum identification of each student. The substantiation of necessity of such training of an organism which forms in pupils a specific game state of health is presented. The article considers the main problems of professional training of the actor by means of game improvisation. An example is the content of an actor's training session.
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